@startuml
sprite $battery_half [48x48/16] {
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!define FA_BATTERY_HALF(_alias) ENTITY(rectangle,black,battery_half,_alias,FA BATTERY_HALF)
!define FA_BATTERY_HALF(_alias, _label) ENTITY(rectangle,black,battery_half,_label, _alias,FA BATTERY_HALF)
!define FA_BATTERY_HALF(_alias, _label, _shape) ENTITY(_shape,black,battery_half,_label, _alias,FA BATTERY_HALF)
!define FA_BATTERY_HALF(_alias, _label, _shape, _color) ENTITY(_shape,_color,battery_half,_label, _alias,FA BATTERY_HALF)
skinparam folderBackgroundColor<<FA BATTERY_HALF>> White
@enduml